As-is though, it shall remain incomplete. While I lost interest in this project a long time ago, maybe y'alls could convince me one way or another to continue it if you wanted to. ~ Note: Due to the unfinished nature and engine conflicts between Half-Life 2: Episode Two and Gmod, the gears present in the map are not all completely scaled correctly. If you play the map in singleplayer, pausing will delay the clock It ticks as you play and actually chimes the hour it's not 1:1, as one hour of real time is half an hour on the clock. The boss arena was not recreated, but in its place there is a functional clock atop the tower. There's another manual lift in the clock tower, and the clock tower bell rings if you hit it The bomb dispenser in the back courtyard. The track turnstile and the conveyor belt corridor both work, but the turnstile must be manually operated The lift in the entry works, and is manually operable Armed with his trusty Poltergust ghost-sucking vacuum cleaner. ![]() The clock gate puzzles at the entrance and the base of the clocktower are fully-functional, and ghost-proof they also have an easter egg left over from a friend of mine who helped with said clocks Luigi is back on a mission to remove a bunch of stubborn ghosts from some spooky mansions. The barricade out front opens momentarily if you interact with its motor The majority of the aboveground levels remade, with a bit of detail Why don't y'all have it too? Have a romp through my incomplete remake of this clock manufacturer, which also has train tracks and an underground mineshaft-ruin, because of course. ![]() A long while back while watching Chuggaaconroy's LM:DM Let's Play on YouTube, I took a shine to the idea of the Old Clockworks level, and tried to recreate it purely from his videos of it.I didn't get overly far, but still put a decent amount of effort into it before losing interest.
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